Product
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Productivity tracking
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Mobile design
MY ROLES
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Sole UX Designer in charge of:
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User research​
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Wireframing
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Usability testing
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Design language
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Interaction design
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DESIGN PRINCIPLES
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Progressive disclosure​
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Forgiveness
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Gestalt principles
Project results
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Produced an app platform that could scale with the business and adapt to customer's needs.
DESIGN problem:
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Create an app framework that can be customized to am individual customers needs.
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Along with the dev team we devised a way to make components fit within web forms.
research and discovery
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I used methods to discover the customer requirements:
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Team interviews​
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Proto-personas
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Secondary research
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Low res prototyping & wireframing
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Our user base was determined to not have high level technical skills, so familiarity and accessibility were guiding principles.
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I focused on principles of high usability and accessibility at the expense of aesthetics.
Medium res prototyping
interactive prototype

Guerrilla research and usability testing
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Several times, I went onsite to do in person observations of users with the product in a real-world environment.
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These visits were invaluable to the project and led to many substantial improvements to the product.
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I would observe usability problems on the ground and report design solutions back to the developers in real-time.